If you're hunting for a reliable roblox leaderstats script template, you probably just want a quick way to show off player scores or cash without overcomplicating things. It's one of those foundational pieces of any Roblox game. Whether you're building a clicker, a simulator, or a competitive obby, having that little leaderboard in the top-right corner is essential for giving your players a sense of progress.
Setting this up is actually a lot simpler than it looks, but there are a few specific rules Roblox follows that can trip you up if you're new to Luau scripting. Let's get into a solid template you can copy-paste and then break down exactly how it works.
Your basic roblox leaderstats script template
Here is the most straightforward version of a leaderstats script. This script handles the player joining the game, creates a folder for their stats, and adds a "Coins" value to their name.
```lua game.Players.PlayerAdded:Connect(function(player) -- Create the leaderstats folder local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player
-- Create a stat (like Coins or Points) local coins = Instance.new("IntValue") coins.Name = "Coins" coins.Value = 0 coins.Parent = leaderstats end) ```
You can literally just drop that into a script and it'll work. But before you do that, let's talk about where it needs to go and why the naming matters so much.
Where to put the script so it actually works
One of the biggest mistakes people make when using a roblox leaderstats script template is putting it in the wrong spot. You might be tempted to put it inside the StarterPlayer or a GUI, but that's not going to do much.
For the leaderboard to show up for everyone and to stay secure, you need to place this script inside ServerScriptService.
- Open Roblox Studio and go to your Explorer window.
- Find the folder named ServerScriptService.
- Right-click it, hover over Insert Object, and select Script.
- Delete the "Hello World" line and paste the template above.
The reason we put it here is that we want the server to handle player data. If you put it in a LocalScript (which runs on the player's computer), other players won't be able to see the stats, and it makes it way too easy for hackers to change their scores.
Breaking down the "leaderstats" folder name
You might have noticed in the script that we named the folder "leaderstats" in all lowercase. This isn't just a stylistic choice; it's a requirement. Roblox's engine is specifically looking for a folder inside the player object named exactly leaderstats.
If you capitalize the "L" or spell it "LeaderStats," the leaderboard in the top-right corner of the screen simply won't appear. It's one of those tiny bugs that can drive you crazy for twenty minutes until you realize it's just a casing issue. Once the engine finds that specific folder, it automatically takes any "Value" objects inside it (like IntValues or StringValues) and displays them on the UI.
Adding more than one stat
Most games aren't just about one currency. You might want "Coins" and "Level," or maybe "Kills" and "Deaths." Adding more stats to your roblox leaderstats script template is as easy as repeating the second half of the script.
Here's how you'd add a second stat:
```lua game.Players.PlayerAdded:Connect(function(player) local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player
-- Stat 1: Coins local coins = Instance.new("IntValue") coins.Name = "Coins" coins.Value = 100 -- Starting them off with some cash coins.Parent = leaderstats -- Stat 2: Level local level = Instance.new("IntValue") level.Name = "Level" level.Value = 1 level.Parent = leaderstats end) ```
Now, when a player joins, they'll see two columns on the leaderboard. You can add as many as you want, though the screen gets a bit cluttered if you go over four or five.
Choosing the right "Value" type
In the templates above, I used IntValue. This is the most common one because most stats are whole numbers. But depending on what you're doing, you might want a different type of value:
- IntValue: For whole numbers (1, 5, 100). This is what you'll use 90% of the time.
- NumberValue: For numbers with decimals (10.5, 99.9). Useful if you have a multiplier system or very precise health tracking.
- StringValue: For text. If you want a "Rank" stat that says "Noob" or "Pro," you'd use a StringValue.
If you use a StringValue, the code would look slightly different: local rank = Instance.new("StringValue") rank.Value = "Rookie"
Making the data save (DataStores)
The basic roblox leaderstats script template is great for a single session, but as soon as the player leaves and comes back, their stats will reset to zero. That's a quick way to make sure nobody ever plays your game a second time.
To fix this, you need to use DataStoreService. It's a bit more advanced, but it's what makes the stats actually "stick." While a full data saving system is a topic for another day, the general idea is that when a player joins, you ask the DataStore if they have any saved numbers. If they do, you set the coins.Value to that saved number instead of starting at 0.
How to actually change the stats during gameplay
Once you have your template set up, you need to know how to change those numbers. You won't be doing this inside the leaderstats script itself. Instead, you'll be changing it from other scripts—like a part the player touches or a button they click.
If you want to give a player 10 coins when they touch a part, your script on that part would look something like this:
```lua local function onTouch(otherPart) local character = otherPart.Parent local player = game.Players:GetPlayerFromCharacter(character)
if player then player.leaderstats.Coins.Value = player.leaderstats.Coins.Value + 10 end end
script.Parent.Touched:Connect(onTouch) ```
The key here is player.leaderstats.Coins.Value. You have to go into the player, find the leaderstats folder, find the specific stat, and then change its .Value property.
Troubleshooting common headaches
If you've pasted your roblox leaderstats script template and things aren't looking right, don't sweat it. Here are the usual suspects:
- The Leaderboard isn't showing up: Check the spelling of "leaderstats" again. It must be all lowercase. Also, make sure the script is a "Script" (server-side) and not a "LocalScript."
- The script has an error about "Value": Make sure you actually created an IntValue or NumberValue and parented it to the leaderstats folder. If you try to change
player.leaderstats.Coins(the object) instead ofplayer.leaderstats.Coins.Value(the number), the script will break. - The stats don't change: If you're trying to change stats from a LocalScript, they might change on your screen but they won't actually update on the server or for anyone else. Always handle stat changes on the server.
Wrapping things up
Using a roblox leaderstats script template is the fastest way to get your game's economy or scoring system off the ground. It's one of those small things that makes a world feel like a "real" game rather than just a technical demo. Once you've got the basics down, you can start looking into things like global leaderboards (that show the top players in the whole world) or custom UI boards that look a bit fancier than the default Roblox one.
The best way to learn is to just take the template, break it, add weird stuff to it, and see what happens. Happy building!